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Tag archives for serious games

Games for Change Launches Consulting and Producing Services Group

Games for Change, a global advocate for the development of serious game applications, announced the formation of a new consulting and producing services group offering assistance to developers of socially impactful games. Games for Change's consulting group provides orientation services for individual developers and organizations wishing to enter the serious games space, and conducts workshops to review game concepts and designs. The group additionally offers a range of executive producing services, serving as a client ...

Games for Health Conference Reveals Gingold, PlayStation Move Keynotes

Games for Health Conference organizers have revealed the keynote lineup for its sixth annual serious games-focused event, with speakers including Spore designer Chaim Gingold and Sony senior researcher Dr. Richard Marks. On May 26th, Marks will discuss the relationships between gaming, play, and exercise, particularly in relation to his work on Sony's upcoming motion-sensing peripheral PlayStation Move. Marks will also explore exercise's role in Sony's previously released EyeToy and PlayStation Eye peripherals. Chaim Gingold will ...

TIGA: Serious Games Can Improve Learning, Motivation

UK game developer trade body TIGA is leveraging the ongoing Game-Based Learning 2010 conference in London to speak out on what it sees as the potential for serious games to educate and motivate youth. TIGA, which regularly campaigns for higher recognition of the game industry by the UK government, aiming to receive tax breaks and other support for game developers, also highlighted the cultural and economic importance of the UK game sector at the event. ...

GDC: Jason Rohrer Talks Diamond Trust’s ‘Knowledge Chains’

Independent designer Jason Rohrer is one of the gaming industry's few radicals. It makes sense that he fears people will assume his next project, a DS title ostensibly about the diamond trade in Angola, will be a quintessential "serious game," a grave lecture on the brutalities of that business. "It's not a finger-wagging game at all," a cheerful Rohrer said at GDC, where he introduced Diamond Trust of London as part of the Serious Games ...

GDC: Mollendustria’s Pedercini On ‘Reappropriating’ Video Games

Multimedia artist, Carnegie Mellon professor and independent designer Paolo Pedercini is best known for his Molleindustria projects -- the shorthand definition of his work would be "serious games", but he defines it as "a reappropriation of video games that combines media activist attitude with game criticism." These have included McDonald's Videogame, a criticism of the fast-food chain; Operation Pedopriest, a look at the Catholic church's response to molestation scandals, and Every Day The Same Dream, ...

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