Tag archives for problem
[Examining design issues and gamer experience within the strategy genre, writer Troy Goodfellow looks at how two different games approach the problem of AI advisors.] Though not the dominant genre it once was, strategy designers still beat at the same problems that faced Bunten, Meier and Tiller in the genre's heyday. At their best, these are games about planning and understanding systems, not simply reacting to the newest thing on your screen. Strategy gamers love ...
[In this analysis and historical retrospective, Super Meat Boy co-creator Edmund McMillen discusses approaches to difficulty in games, and explains how his game addressed the difficulty problem.] Difficulty in a platformer is usually established by a very simple formula: (Percent chance the player will die) X (Penalty for dying) = Difficulty It's pretty basic stuff: The higher the chance the player will die and the bigger price they pay for dying, the harder the game ...
Developers of free-to-play games have a problem: a lot of of gamers want to play them for free. That is, while some gamers are active parts of a game's community, the majority are not spending any money on virtual items, the main revenue stream of many of these games. But with the new pricing model provided by Kwedit, gamers will be able to essentially borrow money to buy virtual items, and pay later. "One of ...
