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Tag archives for player

BioWare Gathers Mass Effect 2 Metrics For Player Behavior Cues
BioWare revealed that it tracked anonymous player behavior for its hit role-playing game Mass Effect 2 across both Xbox 360 and PC versions, and the stats show some surprising conduct -- information that can be used towards design decisions in the fina...
Game Developer September Issue Showcases Singularity, Player Metrics
The September 2010 issue of Game Developer magazine, the sister print publication to Gamasutra and the leading U.S. trade publication for the video game industry, has shipped to print and digital subscribers and is available from the Game Developer Dig...
Trials HD Developer Announces Its First WiiWare Title: Motoheroz
RedLynx, the Finland-based studio behind the hit Xblox Live Arcade game Trials HD, announced Motoheroz for Nintendo's WiiWare service. Motoheroz is a physics based, side-scrolling racer, in the same vein as the company's Trials series. The game feature...
Apple Reveals Revised iPod Touch, The ‘Most Popular Portable Game Player’
Apple CEO Steve jobs revealed a thinner, more game-friendly iPod Touch at a Wednesday Apple event attended by Gamasutra. Aside from slimmer dimensions, the updated version of the device, which hits stores next week, will have the A4 chip found in the i...
Gameforge To Publish KingsIsle’s Wizard101 In Europe
Developer KingsIsle Entertainment announced a licensing agreement with German online game publisher Gameforge to localize and release free-to-play MMORPG Wizard101 in Europe. Launched in North America in September 2008, Wizard101 has more than 10 milli...
This Week In Video Game Criticism: Autonomy, Game Worlds, When Mechanics Trump Story
[This week, our partnership with game criticism site Critical Distance brings us Ben Abraham picking out fascinating bloggers on player autonomy, building successful game worlds, and when game elements alter our perception of the game world.] Just a qu...
APB Counts 130,000 Users, ‘Healthy’ Player Spend
As Realtime Worlds enters administration following a lukewarm reception of its online crimeworld title All Points Bulletin, the firm handling the Dundee-based studio's possible sale is speaking up on precisely how the title's been performing -- the num...
Freedom, Player Movement, And Accessibility Key To City Of Heroes’ Success
As part of a new Gamasutra feature interview, art lead David Nakayama and senior producer Jesse Caceres explain how the six year old MMO has continued to entertain an audience for so long. This week, NCsoft will release Paragon Studios' Going Rogue, th...
GDC Europe: Eric Chahi Talks Convergence Of Technology And Design In Project Dust
"A simulation is cool, but it must be enjoyable to the player," says Eric Chahi, director of Ubisoft's wildly ambitious downloadable title, tentatively called Project Dust, which currently runs on the Xbox 360, PlayStation 3, and PC. In the game, playe...
GDC Europe: Red Steel 2′s VandenBerghe Talks Challenges For Motion Control
The new promise of motion control, while very exciting, makes designers' lives a "living hell," says Jason VandenBerghe, creative director at Ubisoft and director of Red Steel 2. "It's profoundly different! It messed up the whole industry!" he said, ad...
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