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Tag archives for philosophy

Triangle Game Conference Reveals Platten, Dezern Keynotes

The annual Triangle Game Conference, which focuses on the development scene concentrated in North Carolina's Research Triangle Park, has revealed keynote addresses from Insomniac studio director Chad Dezern and John Zuur Platten, co-founder of the Bureau of Film & Games. Dezern will present "The Portable Culture: Inside Insomniac's Expansion," a talk focused on the studio's move to the Triangle area in 2009, and translating Insomniac's philosophy to a new team in a new state, plus ...

Gamasutra Member Blogs: From 3D Hurdles To Difficult Games

In highlights from Gamasutra's Member Blogs, our weblog writers take an in-depth look at 3D's challenges, Wind Waker philosophy and difficulty in games. Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals. Our favorite blog post of the week will earn its author a lifetime subscription to Gamasutra's sister publication, Game Developer magazine. (All magazine recipients outside of the ...

GDC: Indie Keynote – Championing Immediacy And Depth

Tiger Style co-founder Randy Smith (Spider: The Secret of Bryce Manor) delivered the keynote of the Indie Games Summit, encouraging indie developers to embrace a philosophy of immediacy and depth to hasten their popular ascendancy. Opening with a self-deprecating "I do have a worry that this presentation will not live up to expectations or achieve what it could," Smith outlined that his background may not be "indie" enough for the crowd -- having worked for ...

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