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Tag archives for grand theft auto

Analysts: Redemption ‘Justifies’  Long Dev Cycles, For Now
The common analyst criticism of publisher Take-Two is that its long development cycles and frequent title delays challenge the company to demonstrate consistent profitability. In years wherein the company launches a numbered console Grand Theft Auto, f...
Chinatown Wars Gets HD iPad Version
The multiplatform journey of Rockstar's Grand Theft Auto: Chinatown Wars continues with the announcement of an HD version for Apple's iPad. It promises new and "updated" graphics, 50 missions, sidequests and the ability to play one's own music for the ...
Feature: Taking Apart Sandbox Storytelling
In Gamasutra's latest feature, Ernest Adams returns with a new Designer's Notebook column in which he looks at techniques for storytelling in a sandbox design, and explains why Grand Theft Auto doesn't truly tell a sandbox story. "The Grand Theft Auto ...
BioShock 2 To Get ‘Narrative-Driven’ Single-Player Add-On DLC
Just after the release of BioShock 2's Protector Trials single-player game pack, it's been revealed that the game will get an intriguing new piece of DLC entitled Minerva's Den. The strategy to support major games with post-release downloadable content...
Interview: Take-Two Aims For One New IP Per Year, But High Quality Needs ‘Ample Time’
At Take-Two, being asked continually by investors, analysts, media and fans alike when the next Grand Theft Auto game is coming out is a regular occurrence -- and corporate communications VP Alan Lewis says he can't blame them. In fact, he tells Gamasu...
Mafia II Senior Producer: Listen To What Your Game Needs
In Gamautra's latest feature interview, 2K senior producer Denby Grace discusses the unique creative decisions that have lead to the specific experience of its upcoming Mafia II. Though the prototypical open-world crime series, Grand Theft Auto, is als...
Analysts: Take-Two Impresses With Red Dead, But Timeliness Concerns Remain

Take-Two surprised industry onlookers with the blockbuster performance of Rockstar San Diego's Red Dead Redemption, which has already shipped five million units, but analysts from research firms Wedbush and Cowen remain skeptical of the publisher's ability to ship its games when it says it will. Red Dead Redemption's strong opening is particularly significant "because it lessens Take-Two's dependence on Grand Theft Auto for its overall success," according to Wedbush's Michael Pachter and Edward Woo. That's ...

Take-Two CEO: ‘Any Triple-A Game Needs Aftermarket Content To Be Competitive’

DLC is becoming increasingly important, according to Take-Two CEO Ben Feder, who said "any triple-A title needs aftermarket content to be competitive," and that franchises like BioShock, Borderlands, and Grand Theft Auto are an examples of that principle for success. Downloadable content can contribute to keeping games relevant longer than usual in an environment where most titles disappear from shelves within a few months. Games from Take-Two subsidiary Rockstar have often displayed resilience against that ...

Critical Reception: Rockstar’s Red Dead Redemption

This week's edition of Critical Reception examines online reaction to the Western-themed sandbox adventure title Red Dead Redemption, which reviews describe as "arguably Rockstar's finest effort to date." Red Dead Redemption currently earns a score of 95 out of 100 at Metacritic.com. Matt Bertz at Game Informer scores Red Dead Redemption at 9.75 out of 10, noting similarities to Rockstar's Grand Theft Auto series. "While Red Dead Redemption's setup reads like a Clint Eastwood script, ...

Analyst: Red Dead Redemption Could Sell 4 Million First-Year

Take-Two's made a major marketing push behind Red Dead Redemption, aiming for Grand Theft Auto- like top billing for the Western franchise. And such moves make sense: The company makes record-smashing showings with its Grand Theft Auto franchise, but it can't seem to consistently turn profits in non-GTA years. And given Take-Two's fairly regular timeline challenges -- the publisher has a reputation for long development cycles and release delays -- building another blockbuster franchise besides ...

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