Tag archives for Game Design
With the Battlestar Galactica MMO set to beta by the end of 2010, Bigpoint CEO Heiko Hubertz explains to Gamasutra at E3 why the U.S. market is "the biggest focus of the entire company". The game, which Bigpoint demoed a "very early build" of to Gamasutra, uses Unity technology to deliver detailed 3D visuals in a browser. It's under development by German studio Art Plant, though Hubertz says "we do the game design and producing ...
In a new feature-length interview with Gamasutra, Lionhead creative lead Peter Molyneux discusses the trend toward simplicity in game design -- and how removing complexity counterintuitively allows for increased depth in games. "Taking a lot away from Fable III actually adds a lot to it," Molyneux tells us. "We unified that combat system and actually made it much more accessible for the more casual side of Fable III players, and made it much more interesting ...

Game design may have suffered from stagnation in the recent past, but it is now in the midst of far-reaching innovation, argues Lionhead Studios creative director Peter Molyneux, who believes "new genres" will emerge out of the intersection of social spaces, motion control, and emotional intent. "There's a lot of forces all coming together at once," says Molyneux, as part of an extensive Gamasutra interview to be published in the coming days. "The hardware manufacturers ...
This Week In Video Game Criticism: The Reticular RPG Conundrum
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