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Tag archives for Gamasutra

Round-Up: Gamasutra Network Jobs, Week Of June 30
In an exciting week for new job postings, Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities at Blizzard, Eat Sleep Play and more. Each position posted by employers will appear on the main...
In-Depth: Al Lowe Talks Early-Days Adventure Genre Challenges In New Book
[Gamasutra is pleased to present this excerpt from the full Al Lowe interview found in the new book "Graphic Adventures: Being a Mostly Correct History Of the Adventure Game Classics By Lucasfilm, Sierra and Others, From the Pages Of Wikipedia", availa...
Demiurge: Creativity Is Key, But So Is Pragmatism
Albert Reed, studio head of Demiurge Studios, holds a view that while creativity is key in coming up with game concepts, so is honing those concepts for marketability and skills, as part of a Gamasutra feature interview. Says Reed, "I think in the game...
Saling The World: Starcraft II Leads Multiplatform Charts in U.S. and UK
Gamasutra's weekly column, "Saling The World", covers the top five sellers for every available platform in the United States, Japan, and Europe, providing an important update of sales patterns worldwide. This week's charts, with data taken from July 29...
Q& A: Sengoku Basara’s Stylized Take On Japanese History
Although relatively unknown in the West, Capcom's hack-and-slash Sengoku Basara series is very popular in Japan, featuring notable figures from Japanese history with an exaggerated anime style. The first game in the series was released stateside as Dev...
Feature: Improving Your Motion Control Games
Wii MotionPlus developer AILive writes, in Gamasutra's latest feature, on how to improve the accuracy of motion control input in games for Wii, Move, and Kinect. The feature, written by four of AiLive's staff -- including Rob Kay (formerly of Harmonix)...
Deus Ex 3 Director: Getting Team Support For Player Choice Can Be Challenging
In Gamasutra's latest feature interview, Deus Ex: Human Revolution director Jean-Francois Dugas says that getting support from team members at Eidos Montreal was more challenging given the game's player agency. Says Dugas, "You're used to thinking that...
Release This: Starcraft II: Wings of Liberty Premieres Worldwide
Gamasutra's regular round-up of worldwide video game releases, "Release This!", takes a look at every game title we know to be shipping to stores this week, in a custom compiled list. This week brings Starcraft II: Wings of Liberty to PC platforms worl...
Round-Up: Gamasutra Network Jobs, Week Of July 23
In a plentiful week for new job postings, Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities at Harmonix, Armature Studios and more. Each position posted by employers will appear on the ma...
Spector: Meaningful Choice Is Audience-Friendly
Deep gameplay won't scare off players, says veteran designer Warren Spector. In a new Gamasutra feature interview, he champions player choice as more expansive and rewarding for a wide audience. "From the day I started really thinking about this consci...
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