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Tag archives for fact

UK Hardware Sees 32 Percent Drop In First Half Of 2010, Market Down Overall
Video game hardware and software retail sales in the UK are declining, as today new data from ELSPA, Chart-Track and ISFE shows the market overall down 16 percent to £963 million ($1.4 billion) for the first half of 2010. Hardware sales in the UK ...
In-Depth: What The (Game) Papers Say – June 2010, Pt. 2
[Magazine veteran Kevin 'Magweasel' Gifford analyzes the last couple weeks' game publications, checking in on timeliness snags, design snafus and an intriguing update on GamePro's revamp efforts.] John Davison, current GamePro editor-in-chief, has been...
Interview: Take-Two Aims For One New IP Per Year, But High Quality Needs ‘Ample Time’
At Take-Two, being asked continually by investors, analysts, media and fans alike when the next Grand Theft Auto game is coming out is a regular occurrence -- and corporate communications VP Alan Lewis says he can't blame them. In fact, he tells Gamasu...
iPad Hits 3 Million In Three Months
Apple's iPad continues to shine at retail, topping 3 million units sold since its April 3 launch -- outpacing iPhone launch sales despite initial skepticism at the potential install base for the device. In fact, iPad sales hit one million units in its ...
Feature: How To Create Stencil Shadows On iPhone

Gamasutra's latest feature delivers a technique for creating true 3D stencil-buffer shadows on the iPhone, despite the fact that, according to author Brian Hall, "At a glance, it would seem that the common techniques used to produce shadows are not possible on the iPhone." As we all know, the technique of adding realistic shadows allows 3D games to achieve much greater depth -- and, at the same time, the current generation of iPhones can't deliver ...

Survey: Individual Titles Don’t Drive PS3 Sales

Individual exclusives play a surprisingly small role in driving PlayStation 3 sales -- in fact, it's the lowest factor on a long list of considerations, finds a new study from media research firm Nielsen. To gather its data, Nielsen talked to 700 gamers ages 7-54 over three weeks surrounding the launch of PlayStation 3-exclusive blockbuster God of War III -- before, during and after release. The gamers surveyed weren't PS3 owners but expressed interest in ...

Survey: Individual Titles Don’t Drive PS3 Sales

Individual exclusives play a surprisingly small role in driving PlayStation 3 sales -- in fact, it's the lowest factor on a long list of considerations, finds a new study from media research firm Nielsen. To gather its data, Nielsen talked to 700 gamers ages 7-54 over three weeks surrounding the launch of PlayStation 3-exclusive blockbuster God of War III -- before, during and after release. The gamers surveyed weren't PS3 owners but expressed interest in ...

Developers: Despite Difficulties, Smartphone Ports Worth It

Developing a successful game for the iPhone is hard enough, so why not hedge your bets? That's the advice of Wedbush analyst Michael Pachter and developers who work on bringing their iPhone games to Android and beyond. "Developers ought to take advantage of the fact that the barriers to entry are low - you can create an iPhone game and then port it inexpensively for $5,000 to $10,000 or less per platform," says Pachter. "If ...

Feature: ‘The Story Of Score Studios’

In today's Gamasutra feature, Ryan Winterhalter introduces us to two Westerners who've set up shop in Tokyo: Dutch-born British citizen James Kay and his partner Paul Caristino, founders of Score Studios. The two both say the fact they established their business in Japan was practically incidental, but not without a unique set of concerns. From the feature: There are many areas of the law in Japan that are vague and governed by multiple executive bodies ...

GDC: Indie Innovators Talk Ideas, Philosophies

During 'The Nuovo Sessions' microlectures at GDC Friday, indie game developers who are known for pushing the boundaries of innovation shared ideas and development philosophies. And despite the fact that they share the label "indie," their views -- as espoused in this last-minute replacement for Experimental Gameplay Workshop centered around the IGF's Nuovo prize for new and different games -- vary. Alexander Bruce, the developer behind the Unreal Engine 3-based "art game" Hazard: A Journey ...

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