[UK writer Lewis Denby mulls the nature of player characters in games, and the extent to which we really become these characters while we're immersed in their worlds.] To what extent do we embody the characters we play in games? That question was on my mind at the GameCamp in London event, at which 150 attendees spent the day discussing, debating and theorizing video games. With sessions run by a variety of games industry veterans ...
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BioWare's Greg Zeschuk is aware of the discussion around Dragon Age's curious advertising campaign, which many felt presented the game as an action drama rather than the much more slowly-paced RPG experience it actually is. The high-contrast, dramatic ads were heavy on the blood spatter, as if to attract a different kind of consumer than would usually enjoy Western RPGs -- and to an extent, that was the intention, Zeschuk tells us as part of ...
