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Tag archives for designer

Interview: Cow Clicker Yields Ruminations On Social Gaming’s Tense Battle Lines
Academic, author and game designer Ian Bogost is a little bit worried that his latest game, Cow Clicker -- a simple Facebook title simply about clicking on cows -- might receive more attention than anything he's done to date. If that turns out to be th...
Maryland Declares September 21 ‘Civilization V Day’
The state of Maryland has officially recognized local developer Firaxis' Sid Meier's Civilization V by naming the day of its release after the game itself. As dictated by a gubernatorial proclamation, September 21, 2010 will be known as "Sid Meier's Ci...
Spector: Meaningful Choice Is Audience-Friendly
Deep gameplay won't scare off players, says veteran designer Warren Spector. In a new Gamasutra feature interview, he champions player choice as more expansive and rewarding for a wide audience. "From the day I started really thinking about this consci...
Feature: How Meaningful Skills And Activity Statements Improve Your Designs
In Gamasutra's latest feature, former Insomniac designer Mike Stout shares a useful rubric for judging the depth of play mechanics, including checks for redundant ones, using examples from the Ratchet & Clank series. Stout, who currently works in t...
Ze Frank Receives $500,000 For Social Gaming
Video blogger and game designer Ze Frank announced that his stealth social gaming startup, Ze Frank Games, has raised $500,000 in a seed round from a group of angel investors. The new studio's backers include Andreessen Horowitz, Founder Collective, SV...
Gilbert: DeathSpank Could Pave The Way For More Downloads With ‘Real Meat’
Veteran game designer Ron Gilbert (Monkey Island series) hopes that his latest game, DeathSpank -- more robust than many download-only titles -- can help pave the way to a new ecosystem for digital. The game design did not change simply because the gam...
Rock Band 3 Lead Designer Teasdale Leaves Harmonix For Twisted Pixel
Having unlocked virtually all of his career "achievements" at Harmonix as a designer on Rock Band, Dan Teasdale is leaving the studio to pursue a more hands-on development job. Teasdale, whose most recent position was lead designer on the upcoming Rock...
Interview: Loved’s Ocias Seeks Depth, Player Confrontation
While E3 dominated games industry headlines this month, an unexpected candidate for people's attentions in June has been Loved, a browser-based game by Australian artist and designer Alexander Ocias. Developers of Flash-based browser games typically pr...
Blizzard Combines StarCraft II And WoW Pricing In Korea, Ponders Free WoW
Blizzard is thinking hard about nontraditional business models. In South Korea, the company plans to offer both StarCraft II and World of Warcraft under a combined subscription-based payment plan, while World of Warcraft's current lead designer has pub...
Allegorithmic Unveils New Texture Authoring Tool
3D tech company Allegorithmic is debuting Substance Designer, its latest tool aimed at addressing what it sees as common bottlenecks in linear texturing workflows. Substance Designer is part of the larger texturing-oriented Substance product line, the ...
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