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Tag archives for depth

In-Depth: What The (Game) Papers Say – July 2010, Pt.2
['What the (Game) Papers Say' is a weekly column by Kevin Gifford that documents the history of video game magazines, from their birth in the early '80s to the current day. This time -- an analytical look at the latest video game magazines released in ...
In-Depth: Al Lowe Talks Early-Days Adventure Genre Challenges In New Book
[Gamasutra is pleased to present this excerpt from the full Al Lowe interview found in the new book "Graphic Adventures: Being a Mostly Correct History Of the Adventure Game Classics By Lucasfilm, Sierra and Others, From the Pages Of Wikipedia", availa...
In-Depth: Xbox Live Arcade Sales Analysis, First Half Of 2010
[Sister site GamerBytes' editor Ryan Langley examines the successes and failures of the past six months of Xbox Live Arcade -- from Toy Soldiers to Darwinia+, as he checks in on Leaderboard statistics over the first half of 2010.] At the end of 2009, w...
In-Depth: PlayStation Network Sales Analysis, June And First Half Of 2010
[GamerBytes editor Ryan Langley examines June 2010's PlayStation Network debuts and continuing successes, including charts and leaderboard data, to find out which digital PSN titles for PlayStation 3 and PSP are faring well as 2010 progresses.] The pas...
Interview: The Tech Designed To Give L.A. Noire’s Performances Life
Unsatisfied with current game technologies for capturing actors' performances, Brendan McNamara, founder of Team Bondi (Rockstar's L.A. Noire) searched for a better way -- and ended up developing MotionScan with new company Depth Analysis, which he dis...
In-Depth: Xbox Live Arcade Sales Analysis, June 2010
[Sister siteGamerBytes editor Ryan Langley examines June 2010's Xbox Live Arcade debuts and continuing successes, with charts and leaderboard data, for a look at how XBLA titles -- from Earthworm Jim to Snoopy Flying Ace -- are performing.] June has pr...
Feature: Black Rock’s Adams Explains Code Branching Best Practices
Julian Adams, core technology group member of Split/Second and Pure developer Black Rock, has played a key role in implementing code branches in development, and now in a new Gamasutra feature, Adams goes in depth on the ins and outs, including product...
In-Depth: Third Parties Lagging On Wii Again, While Nintendo Endures
[As part of his look at June's NPD numbers, Gamasutra analyst Matt Matthews examines complex software sales trends on Wii -- are third parties still performing as well on the console as last year? And could new Wii software bundles be hampering softwar...
In Depth: The Xbox 360 Slim Effect
[Analyzing June's NPD U.S. retail console numbers, Gamasutra analyst Matt Matthews looks at the Xbox 360 Slim launch -- has it sparked a hardware boom for Microsoft, and how well are the system's software sales keeping up?] Microsoft's Xbox 360 system ...
In-Depth: What The (Game) Papers Say – July 2010, Pt.1
[Magazine veteran Kevin 'Magweasel' Gifford analyzes the last couple weeks of game publications, finding a fascinating example of how two magazines -- Edge and GamePro -- can do completely different things with nearly identical covers and image assets....
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