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Tag archives for community

Gamasutra Expert Blogs: From The Importance Of Mechanics To The Irrelevance Of Narrative
In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including the importance of finalizing game mechanics, a postmodern look at the industry, and why games rarely need stories. In our weekly Best of Expert Blogs c...
IGN Launches Social Network For Gamers
Cross-media game network IGN Entertainment has launched its beta for MyIGN, a gamer-focused social network adding game-like elements and new community features to its flagship consumer news site. The social network, which acts as a layer over the compa...
Victory For Nintendo In UK As R4s Ruled Illegal
The homebrew software community isn't sufficient to justify the piracy capabilities of the notorious R4 card, said London's High Court, which ruled that devices used to copy DS games are illegal in the UK. It's a victory for Nintendo, which has been ac...
Interview: What GameStop’s Kongregate Buy Can Mean For Indies
GameStop's acquisition of indie Flash game and social hub Kongregate represents a gain in the major brick-and-mortar retailer's strategy to stay in step with fast-evolving digital trends. And while the small-developer community ethos of Kongregate migh...
Gamasutra Expert Blogs: From Indie Viability To The Reasons We Play Games
In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including the viability of indie games, breaking into the industry, and the reasons why we play games in the first place. In our weekly Best of Expert Blogs colu...
Gamasutra Expert Blogs: From Anti-War Agendas To PR Tours
In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including how games should present war, the problems with Microsoft's Kinect, and suggestions for conducting a PR tour. In our weekly Best of Expert Blogs column...
Feature: Using Social Networks For Marketing, Community Response
In Gamasutra's latest feature, marketer Duane Brown discusses crafting effective marketing for games via social media, and points to one of EA's Tiger Woods successes as an example of the right way to proceed. Writes Brown: You may remember a video cal...
Square Enix’s Wada: Japan’s Core Gameplay Is Its Weak Spot
Talking to Gamasutra, Square Enix president Yoichi Wada says he believes game design can be split into three axes: the core gameplay element, community features, and the hardware platform it's for. According to Wada, while Japan is in good shape in exe...
Blizzard Retracts Real ID Forum Policy Amid Uproar
Just days after World of Warcraft developer Blizzard Entertainment said it would require its customers to use their real names in their online forums, CEO Mike Morhaime has retracted the policy. The new policy, which was to go into effect on the launch...
Firemint: When It Comes To iPad And iPhone, Separate Game Versions Are A Must
As part of Gamasutra's latest feature, Game Strategies: iPad Vs. iPhone, Angela Peters, community manager at Firemint (Flight Control) says that the company's development and pricing tactics preclude 'universal builds', which allow gamers to buy one ap...
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