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Tag archives for co-founder

Feature: Improving Your Motion Control Games
Wii MotionPlus developer AILive writes, in Gamasutra's latest feature, on how to improve the accuracy of motion control input in games for Wii, Move, and Kinect. The feature, written by four of AiLive's staff -- including Rob Kay (formerly of Harmonix)...
Molyneux Presents Milo And Kate At TED Conference
At the TEDGlobal 2010 Conference in Oxford, Lionhead co-founder and Microsoft Game Studios creative director Peter Molyneux demonstrated the Kinect-based Milo and Kate project. Milo and Kate promises to allow users to interact with a virtual child and ...
Develop: Double Fine’s Schafer On ‘Amnesia Fortnights’ And The Pitfalls Of AAA
It was during the difficult times during the development of Brutal Legend that the shoots of new growth sprung up for Double Fine productions. The studio's now shifting away from an AAA development model to a "less high-risk strategy," according to co-...
Develop: BioWare’s Zeschuk Calls AAA Development ‘A Poor Goal’ Today
"Triple-A game creation is a poor goal for developers working today," said BioWare co-founder Greg Zeschuk at a Gamasutra-attended talk during the UK's Develop conference in Brighton today. "While blockbuster game creation is everything that most game ...
Joystick Labs Launches Incubation Program For Game Developers
Taking a cue from a model that has proven successful in the non-game world of tech startups, North Carolina-based Joystick Labs has announced its new incubation program to provide seed funding and office space for independent video game development fir...
Facebook’s Zuckerburg: App Reengagement Focus, Credits Help Level Playing Field
Facebook CEO and co-founder Mark Zuckerberg says the social network's focus on reengagement instead of virality for apps and games, as well as its upcoming credits system, help level the playing field for smaller developers. Though many of Facebook's m...
Q& A: Krome’s Steve Stamatiadis On Following His Retro Dreams
Steve Stamatiadis, creative director and co-founder of Australia's biggest game developer Krome Studios, is finally once again getting to make an original IP after years of working on licensed IP -- and it's based on his love of classic 2D games. The n...
Q& A: Ruffian’s Livingston On Making Crackdown 2 On A Quick Dev Cycle

Next month, Ruffian Games will release Crackdown 2, its sequel to 2007's outrageous open-world action game Crackdown. But Ruffian didn't originate Crackdown; it inherited development duties on the Microsoft-owned property from original creator Realtime Worlds, whose plate was full with the crime-centric MMO APB. That switch caused some tension between Realtime Worlds and Ruffian, the latter of which was founded in January 2009 by Realtime Worlds veterans. David Jones, founder of Realtime and a co-founder ...

Quest Online Countersuing Former President

Alganon developer Quest Online is contersuing its former president and co-founder Dave Allen, responding to what it says was a "frivolous" lawsuit filed by Allen after his ousting by current president and industry veteran Derek Smart (Battlecruiser 3000AD) last February. Smart joined Quest Online late December following the troubled, premature launch of massively multiplayer online RPG Alganon. He helped resolve many of the game's issues early players complained about, and re-launched Alganon with a subscription-free ...

Gaikai Focused On Retail Incentives

As cloud computing offers publishers the opportunity to go direct-to-consumer, the impact of streaming services like OnLive and Gaikai on traditional retail is yet to be seen. But Gaikai is pledging to work with retail partners, telling UK trade site MCV that it's been in discussions with numerous sellers "and none of them despise the idea that we have." "Gaikai represents a huge change to how publishers and retailers target the market through adverts," co-founder ...

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