Viktor Antonov, the Half-Life 2 art director who's responsible for the look of the game's immersive City 17, is at work on a movie, which will spawn a video game sequel. Antonov is working with production company DQE on the animated 3D stereoscopic film, The Prodigies, as art director. Warner Bros Pictures, Studio37 and Kinology will be managing sales and distribution. The Prodigies is based on a 1982 novel by Bernard Lenteric, in which five ...
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In Gamasutra's latest feature, Deus Ex: Human Revolution art director Jonathan Jacques Belletete says that developing a unique art style for the game, which he terms "Cyber-Renaissance", was crucial to establishing the game for the team. While noting that it's not true that "the entire game feels like Cyber-Renaissance" -- as there are other visual styles used for different parts of the upcoming title, currently under development at Eidos Montreal, Belletete said that the decision ...
Nordic Game's 2010 event in Malmo, Sweden has revealed its keynotes, headlined by Playfish CEO Kristian Segerstrale. Segerstrale will open the event on April 28, and his talk is designed to frame Nordic Game's "Entrepreneurship"-themed portion. On the next day, co-CEO Guillaume de Fondaumiere will give a talk on media convergence. Third, Finnish Remedy art director Saku Lethinen, Art Director of Finnish Remedy, will discuss upcoming action-thriller Alan Wake. The event is organized by the ...
"We took some pretty different aesthetic choices on this game, and it wasn't easy to bring it to where we are today," said Jonathan Jacques-Belletete, art director of Eidos Montreal. "We started from nothing, literally," he said, referencing the fact that there were 5 people in the dev team initially. The first thing they did was go back to original. "That was very, very important. We all started playing it thoroughly, and then somebody voluntarily ...

Ninjabee's art director Brent Fox shared a top ten list of development lessons learned from releasing games on Xbox Live Arcade and other platforms, offering useful advice for other indie developers during his lecture at GDC's Independent Games Summit in San Francisco. Based in Orem, Utah, NinjaBee is best known for creating A Kingdom for Keflings, a kingdom-building title that allowed players to drop their Xbox 360 Avatars into the game as playable characters, the ...