In a detailed Intel-sponsored technical article, veteran game programmer and architect Mike Abrash (Quake) goes in-depth on how Intel’s upcoming Larrabee architecture pipeline deals intelligently with rasterization. In the article, which is part of Intel’s Visual Computing section on Gamasutra, Abrash explains during the introduction: “In ‘Look at the Larrabee New Instructions (LRBni)’, I presented an overview of Larrabee, an upcoming multithreaded, vectorized, many core processor from Intel. It may not be entirely apparent from …