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Archives for MMORPG Design

ReplicaNet 6.1 with integrated lobby services
Game middleware firm Replica Software has announced that it has released version 6.1 of its ReplicaNet object oriented C++ library, engineered to help the developer of applications that require a stable and low maintenance middleware solution to networking. Included in this release is a fully integrated lobby library called RNLobby which includes user account, chat services, friends lists and private messaging, NAT detection and punch-through, game listing advertisement, persistent statistics tracking, license key verification and binary difference patching. ReplicaNet and RNLobby services are being used by 3000AD's latest games All Aspect Warfare and Angle of Attack. Further information can be found at http://www.replicanet.com/
3D Rad v6.39 Now Supports Realistic Boat Simulation
The October 2009 release of 3D Rad adds a 'Buoy' object you can use to create realistic boats by simply combining its elements visually. This rich update also comes with several new features to improve ease of use further for non-coders. 3D Rad is a freeware, user-friendly 3d editor with a straightforward developing workflow and ready-to-use physics simulation. You can use it to create any sort of stand-alone, interactive 3d project for Windows Vista/XP. Ideal for CG artists and non-coders, but flexible enough to meet the needs of expert developers as well.
Dear NCSoft, RE: /Friend in Aion
Dear NCSoft, I have friends. I know, it’s hard to believe, but I have friends. I like to add them to my friends list. I don’t always play at the same time as my friends. It’s nice to add them even if they aren’t online at the same time as me so I can see [...]
ChaiScript 2.0 Released
On Sept 22 ChaiScript 2.0 was released. ChaiScript is an embedded scripting language designed from the ground up specifically for use with C++. It is a header only implementation and is released under the BSD license, making it easy to integrate with your existing software. This release adds significant compile time and runtime performance improvements over previous releases, thread safety, support for ChaiScript defined object types, and exception handling. The source and binaries for common platforms can be downloaded at googlecode. Its ease of integration makes it ideal for configuration file scripting and runtime scripting for any C++ application needing dynamic content or behavior.
Irrlicht 1.6 released
The popular open source 3D engine Irrlicht has just been release in version 1.6. This release includes new features such as new mesh and image loaders (.PLY mesh loader, .RGB, .RGBA, .SGI, .INT, and .INTA textures), the new material properties ColorMask, Mipmap LOD, depth test function, AlphaToCoverage, selective Anti-Aliasing, a new console device and the possibility to create different devices from the same library, an OverrideMaterial for changing material properties globally, a new Filesystem with tighter integration of different archive types (ZIP, TAR, etc) and an improved software rendering engine. Download the new version directly from the Irrlicht Engine Website
Dear BioWare, RE: Beta Sign-Ups
Dear BioWare, massively multiplayer games are popular. Players like to get into your beta test to try a game out for free and/or because they are excited to play it. As such, beta sign-ups are always very popular. It is advisable to have a hefty server (preferably one that can scale) running your website when [...]
Matali Physics RC2 released
We are pleased to announce the release of Matali Physics RC2, advanced 3D physics engine for .NET platform and XNA Framework. From this version, the engine simplifies creating games for Windows, Xbox 360, Linux and Mac OS X.
CopperCube 3D 1.0.6 Released
CopperCube has been released in version 1.0.6. It is a 3D editor which can publish your interactive 3D scenes or games as standalone windows .exe or even as Flash .swf file for your website. It is also perfectly suited for prototyping 3D games. You can download CopperCuve painlessly from the CopperCube website, no registration necessary.
Mobile Sorcery develops MoSync SDK for Moblin v2 project
STOCKHOLM, Sweden - Swedish Software Company Mobile Sorcery announced it will increase its efforts around Moblin, an optimized open source Linux operating system project optimized for IntelĀ® Atom? processor-based mobile devices, and is now in the process of porting the MoSync SDK to Moblin v2. MoSync is a cross-platform (Windows-based) development system for mobile devices, allowing users to develop and deploy applications for Moblin technology and many other platforms from a single code source, thereby radically cutting development cost and time to market.
A Serious Commentary on Game Piracy
While I’ve been fairly verbal in my dislike of most DRM solutions, I still abhor video game piracy because I make video games and piracy puts companies out of business (and screws me out of jobs). There haven’t been a lot of accessible methods to show kids why piracy is bad, so I felt compelled [...]
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