Archives for MMORPG Design
A friend of mine here at 38 Studios just launched an iPhone/iPod touch game. It’s called Keep Defenders, and is described on the site as: “Keep Defenders is a highly addictive, fast paced real-time combat game. The object of Keep Defenders is to defend your keep as waves of enemy soldiers attack from all directions. [...]
Unity Technologies, the provider of the revolutionary Unity development platform for PC, Mac, Wii and iPhone is proud to announce it is the Gold Sponsor of the lauded Independent Games Festival (IGF) at the annual Game Developers Conference (GDC), to be held in San Francisco in March 2010. As part of its Gold sponsorship, Unity is supporting all of the finalists by giving them a copy of the Unity Pro package (worth $1,500) to every winning team member ? in addition to one copy for each finalist team.
This is a huge update for Platinum Arts Sandbox Free 3D Game Maker. Platinum Arts Sandbox Free 3D Game Maker is an open source game design program for kids and adults featuring in game map/world creation, even cooperatively! The focus is to make the process of creating games and worlds easy enough for kids but powerful enough to create full game projects. As Sandbox has been picking up steam, being featured in multiple magazines, a PBS/WMHT teachers conference, and being used all throughout the world, we have also been picking up steam in adding new features! We now have Ragdolls, Bots, A base capture mode, in game AVI movie recording, animated textures, tons of new awesome maps, new particle effects and cool spells in the RPG mode, and so much more, check out the news post!
In response to Garrett Fuller’s question about instance scaling on MMORPG.com: “My main question is how hard is it for a developer to scale an instanced dungeon based on the number of players who enter it?” The answer is that it is not difficult to do. The question he should have asked: “How hard is [...]
If you come here frequently, you’ve certainly noticed a dearth of posts. But, you can help me remedy that! Reply to this post with a topic (or question), and I might run with it in a future post (note: Don’t ask about 38 Studios or Copernicus… I won’t/can’t talk about that stuff). Anything (else) goes, [...]

Readers’ Choice: PSP Go, Customer Unfriendly?
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