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Archives for MMORPG Design

Readers’ Choice: PSP Go, Customer Unfriendly?
“Why do companies – like Sony with the new PSP GO – continue to try to pursue a business plan that is customer unfriendly and expect better results?” – Genda. Answer: They think they are being customer-friendly by offering their system in an all-digital format. It’s more convenient to the customer to not have to [...]
Keep Defenders for the iPhone/iPod Touch
A friend of mine here at 38 Studios just launched an iPhone/iPod touch game. It’s called Keep Defenders, and is described on the site as: “Keep Defenders is a highly addictive, fast paced real-time combat game. The object of Keep Defenders is to defend your keep as waves of enemy soldiers attack from all directions. [...]
Unity Takes Gold Sponsorship at IGF
Unity Technologies, the provider of the revolutionary Unity development platform for PC, Mac, Wii and iPhone is proud to announce it is the Gold Sponsor of the lauded Independent Games Festival (IGF) at the annual Game Developers Conference (GDC), to be held in San Francisco in March 2010. As part of its Gold sponsorship, Unity is supporting all of the finalists by giving them a copy of the Unity Pro package (worth $1,500) to every winning team member ? in addition to one copy for each finalist team.
Platinum Arts Sandbox Free 3D Game Maker 2.4 Release!
This is a huge update for Platinum Arts Sandbox Free 3D Game Maker. Platinum Arts Sandbox Free 3D Game Maker is an open source game design program for kids and adults featuring in game map/world creation, even cooperatively! The focus is to make the process of creating games and worlds easy enough for kids but powerful enough to create full game projects. As Sandbox has been picking up steam, being featured in multiple magazines, a PBS/WMHT teachers conference, and being used all throughout the world, we have also been picking up steam in adding new features! We now have Ragdolls, Bots, A base capture mode, in game AVI movie recording, animated textures, tons of new awesome maps, new particle effects and cool spells in the RPG mode, and so much more, check out the news post!
November Game Investment Conference to Bring Investors, Studios Together
Investors looking for guidance about the market, or interested in seeing hot new IP in development at indie and established studios should attend Game Path?s Game Investment Conference (GIC), scheduled for Monday ? Tuesday, Nov. 2-3, 2009 at the San Jose Marriott, San Jose, Calif.
Electronic Arts’ Chief Creative Director Richard Hilleman  to keynote Unite Conference.
Electronic Arts' Chief Creative Director Richard Hilleman to keynote Unite Conference. Tutorials, lab time, technical sessions and a great party.
Instance Scaling: Why Not?
In response to Garrett Fuller’s question about instance scaling on MMORPG.com: “My main question is how hard is it for a developer to scale an instanced dungeon based on the number of players who enter it?” The answer is that it is not difficult to do. The question he should have asked: “How hard is [...]
gDEBugger iPhone – Now available!
gDEBugger iPhone is now available, offering a unique debugging and profiling tool for iPhone games and applications developers. The product is offered at special introduction rates for a limited time.
Nerfbat: Readers’ Choice!
If you come here frequently, you’ve certainly noticed a dearth of posts. But, you can help me remedy that! Reply to this post with a topic (or question), and I might run with it in a future post (note: Don’t ask about 38 Studios or Copernicus… I won’t/can’t talk about that stuff). Anything (else) goes, [...]
gDEBugger V5.3 – Adds support for Windows and Mac 64-bit applications
gDEBugger version 5.3 introduces the long awaited for support for Windows and Mac 64-bit as well as support for Snow Leopard (Mac OS 10.6). The new version also offers full support for OpenGL version 3.1.
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